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51
Lego BattleBots Wiki / Goliath I
« Last post by EmperorHero on July 08, 2021, 01:10:21 pm »
Goliath I is Jake’s first (modern) LEGO Battle Bot.

Size: 8 5/8 inches long
Weight: N/A
Class: N/A
Fighting average: N/A
Weapons: Gear-powered spinning drum
Status: Active

52
Lego BattleBots Wiki / Lego BattleBots Rules
« Last post by Dutch on July 07, 2021, 04:48:18 pm »
    Part One: Design Rules
    Section I: Motors and power
    • No electric motors may be used. The only non-hand propulsion mechanisms that may be used are rubber bands, springs, windup mechanisms, and gears.
    • Main bots can only be driven by hand, but minibots my use windup mechanisms.


    Section II: Active weapons
    • Whether it’s a flipper, hammer, grabber, etc, your bot must have at least one active weapon that can deal damage to or score Control points against another bot. If your bot does not enter the arena with a functional, effective weapon, you will forfeit your match. If your entire bot spins, this counts as an active weapon. MultiBots only need at least one active weapon mounted on the largest bot of the multibot.
    • Active weapon is defined as, "a weapon that moves to attack". Thus rams, spikes and wedges do not count as active weapons.
    • Projectile weapons do not count as active weapons.
    • Entanglement weapons, such as nets and fishing line, may not be used.
    • Officials may demand the removal of a weapon for any reason.


    Section III: Materials
    • Only official Lego bricks and custom ones that work with them may be used to make the body of the bot.
    • Rubber bands may be used for traction, weapon power, and additional armor.
    • Rocks/metal may be used as weights, but must inspected for safety first. The weight of these weights counts toward the total weight of the bot.


    Section IV: Size and weight
    • Each bot (excepting walkers) has to start the match from completely within the space of a 20" long by 20" wide by 35" tall cube. Walkers must start within a 35" long by 30" wide by 40" tall cube.
    • No non-walker bot may weigh over 500 grams. This includes everything, like rubber bands, weights, and dust. There is no minimum weight. Walkers may weigh up to 1000 grams.


    Section V: Other design notes
    • A bot must have at least three wheels (or designated contact points) on the ground if any other part of it touches the floor. If your bot does not touch the floor with any other part, then it may have a few wheels as it likes, as long as it has at least one. Note that this does not apply to tops/full-body spinners when they are not spinning. They must have at least one designated contact point on the floor, but another part touching the floor does not mean they are knocked out.
    • If a bot's wheel(s) are not spinning, they do not count as wheels or as designated contact points.
    • Designated contact points that are not wheels may have an area of up to 8 Lego studs.
    • No wedge (officials may decide what is and isn't one) extend more than 4 Lego studs beyond the primary weapon, unless the bot is 200 grams or under. Those lighter bots can have wedges as long as they want.

    Part Two: Fighting Rules
    Section I: Driving/pushing
    • "Driving" consists of pushing your bot toward the other person's.
    • The officials may request that you push your bot more gently. However, this should not happen often as the threshold is high.
    • You must release your bot within five seconds of your opponent doing so.
    • You must not be touching your bot or the other person's when they collide.
    • Both drivers must be obviously ready. The referee gives the signal to go.
    • The drivers push their bots into each other's, then back up and do it again.


    Section II: Knockouts
    • If a bot loses wheels or contact points so that it no longer holds to the rules 1, 2, and 3 in Part One Section V, it is knocked out after ten seconds. If the driver can place it, by turning its wheels, blowing on it, firing its weapon or using a self-righting mechanism, within those ten seconds, the countdown stops and fighting resumes.
    • If a bot is flipped on its side, back, etc, so that it no longer holds to the rules above, it is knocked out after ten seconds. If the driver can place it, by turning its wheels, blowing on it, firing its weapon or using a self-righting mechanism, so that it holds to the rules, within those ten seconds, the countdown stops and fighting resumes.
    • If a wheel on a bot gets jammed up and prevents the bot from driving forward, the bot is knocked out unless it can find a way to drive forward within ten seconds.
    • If a bot flies or rolls out of the arena, it is knocked out unless it can get back in within ten seconds. The driver may turn its wheels, push it gently, blow on it, or fire any weapon/self-righting mechanism.
    • If a bot armed with a spinner is unbalanced by firing its weapon, so much so that the referee decides that it no longer exhibits controlled movement, it is knocked out unless it can get under control within ten seconds. It may get under control by not firing its weapon, or by driving so it becomes balanced, etc.
    • If a bot is down to less than two pieces, even if one is a contact point, it is KO'ed.
    • These rules apply to MultiBots, but with a difference: once at least 60% by weight of the MultiBot is KO'ed, it (the MultiBot) is knocked out.
    • If both robots are KO'ed, the drivers may decide if they want a judges' decision or a rematch. As long as one driver wants a JD, it will go to the judges.
    • If a driver wishes to surrender, they may. This will count as a technical KO.


    Section III: Judges' Decisions
    • If the bots have collided ten times and neither has been knocked out, the fight goes to the judges. The judges rule on who won.
    • The judges shall score the combatants in three areas: Damage, Aggression, and Control. Each bot wins Damage points of x/5, Aggression points of x/3, and Control points of x/3. So it's not winner-take all, as in whoever did more damage gets all 5 Damage points, but proportional—one bot gets 3, the other 2, or 4-1, or 5-0, depending on the proportional amount of damage. Whichever bot has the most total points wins.
    • Damage points are scored in the following priority: overall damage, primary weapon damage, and visibility of damage. Disabling a primary weapon earns high priority, as does taking off wheels or wedges.
    • Aggression takes into account aggressiveness of driving and use of the primary weapon.
    • If a robot never fires its primary weapon during a match then that robot cannot be awarded more than one Aggression point.
    • Control prioritizes knocking enemies around, or lifting/throwing them.
    [/list]
    53
    Lego BattleBots Wiki / Jaws
    « Last post by Dutch on July 05, 2021, 09:27:53 pm »
    Jaws

    The actual BattleBot Quantum.

    Jaws are a type of weapon that is designed to bite into other bots. A few such bots has competed in Lego BattleBots, like Teenager At Lunchtime and I Don't Know, and bots like Complete Control may qualify as well.
         There are two kinds of jaws, gripplers and crushers. Grippers are designed purely to hold onto enemies, while crushers are designed to pierce or crush their armor.

    Advantages
    • Jaw-equipped "robots" can KO opponents by lifting them into the air.
    • If a crusher gets a solid bite, it can theoretically do a lot of damage.

    Disadvantages
    • These weapons do not typically do much damage.
    • Crushers can be badly damaged by spinners.
    • These weapons are difficult to engineer and use.
    54
    Lego BattleBots Wiki / Mad Dog
    « Last post by Dutch on July 05, 2021, 03:34:33 pm »
    Mad Dog
    [ Guests cannot view attachments ]

    Mad Dog was a bot built by Dutch that competed in Dutch's Bots Tournament #6. Its primary weapon was an offset horizontally spinning bar powered by a rubber band.

    Length: 8.5 inches
    Weight: 194 grams
    Class: Middleweight
    Ranking (Class): 3rd
    Ranking (overall): 6th
    Fighting average: 0.666
    Weapons (present): Spinning bar, wedges
    Weapons: (overall): Spinning bar, wedges
    Minibots: None
    Status: Active

    History
    Mad Dog vs Chomp
    Mad Dog won by KO in one hit, flipping Chomp over and disabling its weapon.

    Dutch's Bots Tournament #6
    Mad Dog vs Chomp
    This fight was long and brutal, with both robots losing their weapons. At one point, Mad Dog got high-centered and was able to escape on the two-count by firing its weapon. Mad Dog eventually won by JD and advanced to the second round.

    Mad Dog vs Executioner
    Executioner won by KO due to its superior armor.
    55
    Lego BattleBots Wiki / Dutch's Bots Tournament #6
    « Last post by Dutch on July 05, 2021, 03:16:45 pm »
    Dutch's Bots Tournament #6

    Dutch's Bots Tournament #6 was a tournament that Dutch set up for his bots on July 5th 2021. Its number was randomly selected, as Dutch was not sure how many tournaments he had had.

    Bots in the Tournament
    Mad Dog
    Chomp
    Executioner
    Insanity
    GyroWave

    Fights
    Mad Dog vs Chomp: Mad Dog by KO in one hit
    Executioner vs Insanity: Executioner by KO
    Mad Dog vs Executioner: Executioner by KO
    Executor vs GyroWave: GyroWave by KO
    56
    Lego BattleBots Wiki / Complete Control
    « Last post by Dutch on July 05, 2021, 02:48:40 pm »
    Complete Control

    Photo is of Complete Control, the actual battlebot Complete Control was based on.

    Complete Control was a middleweight bot built by Dutch, armed with forks and a simple grappling arm.

    Length: 9 inches
    Weight: 222 grams
    Class: Middleweight
    Ranking (Class): 3rd
    Ranking (overall): 6th

    Weapons (present): Forks, arm-forks, arm-hammer
    Weapons: (overall): Forks, arm-forks, arm-hammer
    Minibots: None
    Status: Retired and scrapped
    57
    Lego BattleBots Wiki / Chomp
    « Last post by Dutch on July 05, 2021, 01:59:32 pm »
    Chomp

    Photo is of Chomp, the actual battlebot Chomp is based on.

    Chomp was a middleweight bot armed with a rubber-band-powered axe.

    Length: 8 inches
    Weight: 148 grams
    Class: Middleweight
    Ranking (Class): N/A
    Ranking (overall): N/A
    Fighting average: 0.333
    Weapons (present): Axe
    Weapons: (overall): Axe
    Minibots: None
    Status: Active

    History
    Chomp vs MilliByte
    Chomp's first match ever was against full-body spinner MilliByte on July 5, 2021. In the first collision, Chomp lost the axe blade and was hit sideways with such force that it lost one of its anti-flip side prongs and ended up on its back. Dutch fired the axe and managed to get Chomp in its side. Then he frantically fired the axe again and again, trying to self-right. On the three-count Chomp was able to self-right and attacked again. The next few hits did little except knock Chomp sideways and a a few pieces off the front. Then the axe haft broke, leaving Chomp without a weapon. MilliByte continued to attack until Chomp rammed it with such force that most of MilliByte's lower half broke off and flew out of the arena. However, Chomp was also KO'ed as it ended up on its side again. The fight went to JD and Chomp was ruled the winner.

    Chomp vs Spinner
    Another featherwight full-body spinner went up against Chomp, this one Deacon's bot Spinner. The first hit did little. However, the second hit flipped Chomp on its side and took off its rear wheels. Spinner won by KO in two hits in a shocking victory.

    Chomp vs Spinner
    This time the first hit flipped Chomp. It tried to self-right but got itself on its back. Chomp was counted out and Spinner won by KO again.

    Chomp vs Spinner
    The first hit flipped Chomp and sent Spinner out of the arena. The fight went to the judge and Chomp won.

    Chomp vs Mad Dog
    Up next for Chomp was the horizontal spinner Mad Dog. Mad Dog's first hit broke off both anti-flip prongs, ripped out the rubber-band housing, and flipped Chomp on its side. Chomp was counted out and Mad Dog won its first fight by KO.

    Dutch's Bots Tournament #6
    Chomp vs Mad Dog
    This fight was long and brutal, with both robots losing their weapons. At one point, Mad Dog got high-centered and was able to escape on the two-count by firing its weapon. Mad Dog eventually won by JD.
    58
    Lego BattleBots Wiki / Arms
    « Last post by Dutch on July 05, 2021, 12:28:22 pm »
    Arms


    Arms are a type of weapon, not uncommon in BattleBots but rare in Lego bot fighting. An arm specialized for throwing and flipping opponents is known as a flipper.

    Advantages

    Disadvantages
    • Arms do not typically do much damage at all, so they do poorly in Damage points.
    • Arms can be easily chopped off by spinners.
    • These weapons are difficult to engineer and use.


    59
    Lego BattleBots Wiki / Flippers
    « Last post by Dutch on July 03, 2021, 08:55:33 pm »
    Flippers


    Flippers or launchers are lifting weapons designed to flip other bots over or launch them into the air. They are powered by rubber bands or hand, though springs might work as well. Successful flippers include champions Floppy and Hydra. The first hand-powered flipper, Dutch's Haymaker, managed to be the runner up once

    Advantages
    • Many bots cannot self-right or drive inverted, so flippers can get easy KOs by overturning opponents.
    • In arenas where OOTAs are possible, flippers can easily OOTA opponents.
    • Most bots' wheel systems will probably have broken after multiple big flips.
    • Hand-powered flippers are quite simple and easy to make.
    • Flippers can easily to incorporated into wedge designs.
    Disadvantages
    • Flipper arms often break when launching very heavy or very light things.
    • Rubber-band flippers are usually fragile and weak.
    • If a flipper cannot get under an opponent it has basically no chance except ramming, and other designs usually are more suited for that.

    https://static.wikia.nocookie.net/battlebots/images/2/2a/Blip_rusty_s6.gif/revision/latest/scale-to-width-down/520?cb=20220114155217
    https://static.wikia.nocookie.net/battlebots/images/2/27/Tumblr_pc8r47eSoa1r50os1o10_400.gif/revision/latest/scale-to-width-down/370?cb=20190606175453
    https://static.wikia.nocookie.net/battlebots/images/8/87/WitchDoctorHydra.gif/revision/latest?cb=20201214160720
    60
    Lego BattleBots Wiki / BioHazard
    « Last post by Dutch on July 01, 2021, 10:13:22 pm »
    BioHazard

    BioHazard was a super-heavyweight bot built by Dutch that fought in 2019. Armed with a non-moving arm, it went undefeated in every tournament due to its revolutionarily strong armor, and is remembered as the greatest Lego BattleBot of all time.

    Length: 13.75 inches
    Weight: 442 grams
    Class: Super-heavyweight
    Ranking (Class): 1st
    Ranking (overall): 1st

    Fighting average: 1.000
    Weapons (present): Arm
    Weapons: (overall): Arm
    Minibots: None
    Titles: ~2 Dutch's Bots Tournaments, 1 Patterson-Seibert Fight Series
    Status: Retired and scrapped
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